Getting Started with AWS Game Tech – Part II

Getting Started with AWS Game Tech – Part II

AWS LIS-AWSII-6068

De graça
In this Part II course, you will learn about game backends and how they work in the cloud. You will identify benefits, challenges, and considerations for designing game backends in the AWS cloud. You will review a sample game backend architecture and identify the AWS services that can be used in each component. You will explore how analytics can benefit game development and examine the AWS Game Analytics Pipeline solution. Next, you will identify tools for monitoring and observability of your game. Finally, you will locate three tools to help you manage your game's infrastructure costs.Course level: FoundationalDuration: 30 minutesActivitiesThis course includes videos, practice exercises, knowledge checks, and a final assessment.Course objectivesIn this course, you will learn to:Recognize cloud architectural solution patterns for game backends and analytics.Identify design considerations for game backend components and analytics, and determine which AWS services best fit a given use case.Explore the AWS services for monitoring and observing your game.Identify three AWS cost management tools to budget and forecast your game's infrastructure costs.Locate additional information, tools, and resources.This course is intended for Game Builders including:Game DesignersGame DevelopersGame ProducersGame ArtistsGame AdministratorsPrerequisitesWe recommend that attendees of this course have:Completed Getting Started with AWS Game Tech – Part I course.Foundational understanding of cloud computing and Amazon Web Services (AWS) equivalent to Cloud Practitioner Essentials or Technical Essentials.Familiarity with principles of game development and operations.Course outlineLesson 1: Course OverviewIntroductionLesson 2–3: Game Backends in the CloudGame backend challenges and cloud-based benefitsGame backend sample architectureLesson 4: Game Backend ComponentsBackend components and questions to considerAWS services used in each componentLesson 5: Game AnalyticsAnalytics overview and design criteriaSample architecture with analytic componentsLesson 6: Monitoring and ObservabilityFive pillars of monitoring and observabilityAWS services in each pillarLesson 7: Managing Game Infrastructure CostsThree tools for managing game costsLesson 8: Practice ScenariosFour practice scenariosLesson 9: SummaryCourse content reviewLesson 10: Next stepsWhere to go to learn moreAdditional resourcesCourse AssessmentEnd of course assessment
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